Very little is known about this ore, as an efficient way of obtaining it has not been discovered yet. Adventurers brave enough to venture into the Nether have also reported seeing the strange metal in tiny veins throughout the hellish dimension. Trace amounts of it sometimes inexplicably appear in advanced laser-powered mining installations. Mana Infused Ore is a mysterious substance that pulses with magical energy. Shiny Ore has a harvest level of 2, which means that an Iron Pickaxe or better is required to mine it. When processed properly, it yields Shiny Metal. The clusters can also contain a bit of Ferrous Ore. On top of that, only 1 in 3 attempts to generate a cluster will actually succeed. The ore is quite rare, with only one possible small cluster per chunk. Shiny Ore very rarely generates deep underground, at Y levels 5 to 30. When processed properly, it yields Ferrous Metal and trace amounts of Shiny Metal.įerrous Ore has a harvest level of 2, which means that an Iron Pickaxe or better is required to mine it. Ferrous Ore is pretty rare, with three possible small clusters per chunk. This rare ore generates deep underground, at Y levels 5 to 20. Lead Ore has a harvest level of 2, which means that an Iron Pickaxe or better is required to mine it. When processed properly, it yields Lead and trace amounts of Silver. The clusters may also contain a bit of Silver Ore. The ore is somewhat common, with eight possible regular-sized clusters per chunk. Lead Ore generates slightly less deep underground than Silver Ore, at Y levels 10 to 35. Silver Ore has a harvest level of 2, which means that an Iron Pickaxe or better is required to mine it. When processed properly, it yields Silver and trace amounts of Lead. The clusters commonly also contain some Lead Ore. Silver Ore is somewhat uncommon, with six possible regular-sized clusters per chunk. ![]() Silver generates deep underground at Y levels 5 to 30. Tin Ore has a harvest level of 1, which means that a Stone Pickaxe or better is required to mine it. When processed properly, it yields Tin and trace amounts of Iron. Tin Ore is a little less common than Copper Ore, with eight possible regular-sized clusters per chunk. This ore generates somewhat deep underground at Y levels 20 to 55. When processed properly, it yields Copper and trace amounts of Gold.Ĭopper Ore has a harvest level of 1, which means that a Stone Pickaxe or better is required to mine it. Additional amounts of Copper Ore may be found at Y levels 48 to 96, with another eight possible clusters. Copper Ore is quite common, with ten possible regular-sized clusters per chunk. If you are using a customized modpack, this may not be accurate!įor the more technical people, have a look at the default ThermalFoundation-Ores.json file to see the exact details of how each ore can generate.Ĭopper generates near the surface, at Y levels 40 to 75. This page will only describe how the ores generate using the default settings. Note: It is easy to change the way Thermal Foundation generates its ores. It also describes where they can be found and what they can be used for. In your case instead of splitting the power between the HV and EV buffers just send it to the EV buffer and feed the HV off of the EV.This page describes the various ores that Thermal Foundation generates in the world. I did however burn up a piece of cable on the LV tier when not calculating 2 amps for each thermal centrifuge. Haven't had a low power situation with that build. It also prevents higher tiers from draining lower tier buffers in the blink of an eye. That way the only stored energy a particular tier can't get to is only that of a lower tier or tiers-which isn't that useful in the first place. ![]() From there a bus goes out feeding HV EBF, Armor Locker, 8x HV bat buffer for HV line, and two transformers to step it down to MV, MV does the same thing-buffer for MV line, then two transformers to step it down to LV line which is again a 16 buffer and then the machine line. ![]() My current setup is all power gen transformed to HV and fed into a 16-slot buffer. That way there isn't ever significant energy to a particular tier stored in a tier it can't get to. So I flipped the power gen to the highest tier side, storing everything at the highest tier and then feeding the lower tiers off of the higher tier. I used to do it like that with storage at the end of the highest tier until I realized the larger your setup the less good it was doing you(me).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |